![]() Lays out the UV space so that no texture polygons overlap. ![]() When on, only polygons that are selected in the viewport will be displayed in the Edit UVWs dialog. Grows the polygon selection in the viewport. A seam is an edge that has only one polygon attached to it.Ĭonverts the edge selection to pelt seams, adding to the current pelt seams.Ĭonverts the edge selection to pelt seams, replacing the current pelt seams.Ĭonverts an edge selection into a polygon selection.Ĭonverts an edge selection into a vertex selection. Highlights edges that are seams in texture space in the Edit UVWs dialog. Shrinks the polygon selection in the viewport.Ĭopies the current polygon selection texture data into the paste buffer.ĭetaches the selected vertices into a separate element. The brightness control for the tile of image at 0,0 of the Edit UVWs dialog. At 0 the image will be hidden while at 1 it will be at full intensity.īreaks selected vertices so no texture polygon shares them the same as breaking a vertex in Edit Mesh. ![]() When on, the Edit UVWs dialog automatically opens when you access the Unwrap UVW modifier.īlends the image in the Edit UVWs dialog with the background color. When turned on, you can move only by dragging over empty space. Selects vertices inside the gizmo by Ctrl+clicking or Alt+clicking a vertex.
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